Resplendent Jade Elixir

Doctor of the People



Strength 1
Dexterity 2
Stamina 3

Charisma 3
Manipulation 2
Appearance 2

Perception 2
Intelligence 5
Wits 2


Archery 0
Athletics 0
Awareness 2
Brawl 2
Bureaucracy 2
Craft (Alchemy) 4
Dodge 0
Integrity 4
Investigation 0
Larceny 0
Linguistics 2
Lore 3
Martial Arts 3 (Snake)
Medicine 4
Melee 0
Occult 4
Performance 0
Presence 3
Resistance 2
Ride 0
Sail 0
Socialize 3
Stealth 0
Survival 2
Thrown 0
War 0


Brawl (Multiple Foes)
Medicine (Diagnosis)
Occult (Sorcery)
Presence (Persuasion)


Artifact (Ward vs Demons) o
Contacts o
Direction Sense o
Edict Memory oo
Followers ooo
Influence (Sorcerer, Sage, and Protector of the River-lands) oo
Language (Old Realm) o
Martial Artist oooo
Resources o
Sorcery ooooo


Defining Tie: The Downtrodden (Compassion)

Major Principle: “I must keep myself safe to protect others”
Major Tie: Healing (Pride)
Major Tie: Sorcery (Excitement)
Major Tie: Demons (Hate)
Major Tie: Crafting Jade Elixir (Obsession)

Minor Tie: Eagle Wind (Friendship)
Minor Tie: Low Vice (Friendship)
Minor Tie: Relentless Vanguard (Friendship)
Minor Tie: Subdued Summer(Friendship)
Minor Tie: Silent Flower (Friendship)
Minor Tie: Experimenting with Brewing Potions (Enjoyment)


Initiation: Soul-Perfecting Elixir

Spells: Invulnerable Skin of Bronze (Control).

Rituals: By abstaining from rich foods, drugs, and sexual intercourse, the sorcerer receives (Stamina) sorcerous motes after a night of sleep, plus one addition mote per deprivation penalty suffered. The motes lasts until he next sleeps. Additionally, once per story, meditate for one scene and gain ( Essence + Stamina ) in sorcerous motes.

The sorcerer can brew a draught that grants sorcererous motes. Creating a single dose of this potion is a difficulty 2 (Intelligence + Craft) roll that takes a few hours. Brewing a larger batch increases the difficulty by 2, but provides the sorcerer with effectively as much of the potion as she needs. Drinking this potion is a miscellaneous action, rolling (Stamina + Occult) and gaining a sorcerous mote for each success. These motes last for the duration of the scene, and can be spent towards any spell she casts. She may only benefit from one draught each scene, and the balance of reagents to humors means the potion only benefits the sorcerer who brewed it. A prepared draught retains its efficacy for about a week. The sorcerer may prepare special elixirs that permanently retain their efficacy, but provide sorcerous motes that can only be spent casting her control spell.

Sorcerous Workings:

Devil Trap in Mist Grove Forest. 1 Exp.


Willpower 5
Essence 1


Medical Kit
Traveling Alchemy Kit
Cask of Purifying Elixir (Potent for one week)
Vial of Ink
3 Jars of Seven Bounties Paste
Sweet Cordial
2 Potions of Pain Tolerance (Grants Merit Pain Tolerance for One Scene)


Resplendent Jade Elixir

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