Cunning Bite

Fox companion of Subdued Summer


Essence: 1; Willpower: 4; Join Battle: 4 dice
Health Levels: -0/-1/-2/-4/Incap.
Will flee after taking any damage, unless ordered by Summer to stay.
Actions: Climbing and Jumping: 7 dice; Senses: 7 dice
(see Night Vision); Stealth: 8 dice (see Tiny Creature);
Wriggle Through Small Spaces: 7 dice
Resolve 2, Guile 2

Attack (Bite): 4 dice (4). Damage increases to 12 against
enemies of the fox’s size or smaller.
Attack (Claw): 6 dice (2). Damage increases to 8 against
enemies of the fox’s size or smaller.
Attack (Grapple): 4 dice (5 dice to control). Foxes can
only grapple enemies of their size or smaller. They
cannot throw/slam grappled enemies.
Combat Movement: 7 dice
Evasion 1, Parry 1 (see Tiny Creature)
Soak/Hardness: 2/0

Special Attacks

Ambush Hunter: The fox adds three dice on all attack
rolls made from stealth.

Batting Paws: Whenever the fox makes a decisive savaging
attack against a clinched enemy, it uses its rear paws
to bat at it and snap its neck, adding +5 to the raw damage
of the attack.

Leaping Pounce: If a fox moves into close range with an
enemy of the same size or smaller and deals 5+ damage
to it with a withering attack on the same turn, it may pay
a point of Willpower to reflexively make a clinch attack
against its prey.

Stalking Shadow Hunter (Latent): When the fox makes
a withering attack from stealth against a larger enemy, it
uses the higher of the two damage ratings for its attacks.
This does not allow it to grapple larger characters.

Underfoot Menace (Latent):The fox treats any attack it
makes against a larger enemy as being made from stealth
for the purposes of its Ambush Hunter and Stalking
Shadow Hunter special attacks.


Keen Hearing: Foxes double 9s on hearing-based Perception

Vulpine Grace: Foxes apply the double 8s rule on all
balance checks. When a fox suffers falling damage, it
ignores all dice of damage associated with the fall, and
converts automatic levels of damage from the fall to dice
that must be rolled.

Night Vision: Foxes can see in dim conditions as though
they were in broad daylight, and reduce the difficulty of
Perception-based checks made in deeper darkness by one.

Tiny Creature: Foxes add +2 Evasion against any attack
made by a larger foe. In addition, larger characters subtract
two successes from any Awareness-based roll made
to notice it.


Protector and lookout for the Fox and Hound Inn. Loyal animal companion of Subdued Summer. Often seen around the Inn being watchful for trouble.

Cunning Bite

Sun Forged Oath StrangeLittleBoy